Joost Raessens Website
Prof. dr. Joost Raessens holds the chair of Media Theory at Utrecht University. He has been Visiting Professor at the University of California, Los Angeles (2006) and Visiting Scholar at the University of California, Riverside (2004-2005). He is member of the Council for the Humanities (KNAW) and is on the editorial board of Games and Culture (SAGE). He was the conference chair of the first Digital Games Research Association (DiGRA) conference Level Up in Utrecht (2003).
Raessens’ current research concerns the ‘ludification of culture,’ focusing in particular on the playful construction of identities, on applied, serious and persuasive gaming, and on the notion of play as a conceptual framework for the analysis of media use.
His inaugural lecture was published in 2012: Homo Ludens 2.0. The Ludic Turn in Media Theory (Utrecht University). He edited Playful Identities. The Ludification of Digital Media Cultures (AUP, 2015), Digital Material. Tracing New Media in Everyday Life and Technology (AUP, 2009), Handbook of Computer Game Studies (The MIT Press, 2005, 2011), and Level Up. Digital Games Research Conference (Utrecht University, 2003). In 2001 he published his PhD thesis Philosophy and Film (Budel: Damon).
Raessens is project leader of the research project Persuasive Gaming. From Theory-Based Design to Validation and Back (NWO, Creative Industries; 2013-2017) and contact person (Humanities) of the Utrecht University Graduate Programme Game Research (NWO; a collaboration with Computer Science; since 2013). He participates in two research networks funded by the Arts and Humanities Research Council (UK): Creative Territories (led by Patrick Crogan, at the University West of England) and Games and Social Change (led by Scott Gaule, at Manchester Metropolitan University).
He was project coordinator of the Intensive Programme or Summerschool Identity and Interdisciplinarity in Games and Play Research (NUFFIC, Erasmus; 2014), and has been the supervisor of the research programmes Playful Identities (NWO; 2005-2010), Design Rules for Learning Through Simulated Worlds (GATE; 2007-2012) and Mobile Learning-Citizen Science (GATE; 2010-2012).
Raessens is one of the two coordinators of the Utrecht University research focus area Game Research (together with Remco Veltkamp, Computer Science); he is also the scientific director of GAP: the Center for the Study of Digital Games and Play.